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DrNKR said:
(August 26, 2007 23:02)
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This party is one of the most useful against Chaos - the Knight and the Ninja have decent attack power, while the Black Wizard can cast Nuke.
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Lipjan said:
(September 05, 2007 09:39)
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lamest party ever...there's no challenge or fun in it..
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codyvector said:
(October 13, 2007 17:55)
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This is one of my favorites. At the end of the Game you have the 3 best weapons, Excalabur, Masamune, and Katana, along with the catclaw (which is a pretty good weapon for a mage), along with the strong Black and White magics of the pure mages. This is the best balanced party in the game execpt for maybe F/Rm/Wm/Bm.
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Noob said:
(October 15, 2007 04:54)
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Agreed. This is indeed a superbly balanced party. In my opinion, it is superior to F/Rm/Wm/Bm, because the thief is a lot better at running away. Particularly in the Ice Cave with all the nasty sorcerors, and the various mobs that are just dangerous (eg. Gas dragons), he is well worth having along!
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Winz said:
(November 13, 2007 05:13)
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You can't run from gas dragons, and by the ice cave almost any class can run all the time(NES version with bugged fleeing mechanics). This party isn't that bad, but in this game for whatever reason, balance doesn't seem to make a party all that strong
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Random Encounter said:
(November 21, 2007 05:33)
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Yes, okay, as Lipjan said, there is less challenge, but it's still a great party...(My favorite, of course...)
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Fuuin no Tsurgi said:
(November 24, 2007 03:47)
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I playing the NES version with this party. I just beat Bikke and so far, it's awsome.
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Roek said:
(December 05, 2007 15:04)
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This is the first party I beat the game with. There are definitely better parties, but this is the most enjoyable for me, I think. I'd suggest this one to anyone running through the game for the first time. It's a lot of fun and very well balanced.
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Chris said:
(December 20, 2007 06:14)
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I just don't think this party is that great. Thieves just don't hit for that much. Having a ninja late game is like having a slightly weaker fighter with less stamina.
Replace the theif with a Black belt and your in business. He costs less to maintain, has just about the same stamina, does a lot more dammage than a fighter (at least a few hundred more late game), and almost never misses. When fast is cast on a BB they do INCREDIBLE amounts of damage.
How a theif brings balance is a mystery to me. what does he add other than more ability to run away and extra low level black spells? Magic support is the mages job and when the theif is taking his time casting spells he is not attacking very well.
You need the fighter to Tank and the Mages to support.
The BB adds Major physical damage, killing enemies in one hit that would normally do a lot of damage to your party. That's balance.
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Helmet said:
(December 24, 2007 23:08)
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in the psp version thefts are KILLERS! Right when you start the game, you thefts will do two hits per turn, and your fighter will only do 1 its insane!!!
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Jesus F. Christ said:
(January 11, 2008 14:09)
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Yeah, thieves got a lot more accesible on the GBA as well. With the proper weapon and Haste cast upon one, a theif can actually be a better offensive combatant than a fighter.
Or, as previously suggested, just get a black belt and point it at something.
Done.
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De Coda Scott said:
(January 12, 2008 03:10)
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One of my top 3 favorites hands down. I agree that it IS the most well balanced of all parties.
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Fuuin no Tsurgi said:
(January 20, 2008 21:25)
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Pros of this party are: great balance, easy to run from battles, strong physical and magical attacks, lots of magic after Class Change.
Cons of this party are: pretty expensive for all the spells and weapons and armor and potions you'll need.
"However, I contend that even a party of four Fighters or four Mages is EASILY affordable, even if you equip them with the best weapons and armor in the game at all times. Most of the time, with my favorite party of F/Th/WM/BM, I end up with millions of extra G by the end of the game. There are two parts where money is a factor in any way: Elfland, and Melmond. That's it. The stuff in Elfland is affordable after you're done leveling up, which you almost certainly need to to brave the Marsh Cave. Or you can just wait until after the Marsh Cave; you get tens of thousands of G worth of treasure from all the locked chests. In Melmond, the Steel Armor is very expensive, yes. But it's not all that necessary to get it anyways. Even without it, the Fighter has better defense than a BB of comparable level. The Iron Armor is good enough if you don't feel like saving up the G for Steel. And the Fighter gets Ice /Flame Armor shortly after Melmond in any case, which is even better than Steel Armor, and free. After that, every single weapon or piece of armor worth using is found in treasure chests, except the ProRing."
That's what Brian said on the mirror site and he's right. This a great party and anyone who says otherwise is a bad Final Fantasy player(okay, that's a bit harsh, but they're just not as good Final Fantasy players).
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FF1_Geek said:
(February 22, 2008 00:33)
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I would argue that there is one other significant time when money is an issue. When you get the airship you'd need 80k to get four ProRings, another 50k BOTTLE, and then who knows how much gold to get whatever spells your party can now use.
In fact, with the above-mentioned party, this is what I can come up with for expenses as soon as you get the airship:
F/K: 21600 (ProRing, Cure, Cur2)
Th/N: 31000 (ProRing, Fir2, Lit2, Ice2, FAST)
WM/WW: 130000 (ProRing, EXIT, Hrm4, Cur4)
BM/BW: 73000 (ProRing, WARP, Ice3)
These four individuals come 255600 gold, give or take.
Also, if I haven't gotten spells like Lit3, Inv2, Fog2, Life, this is when I get them. Also, I'd like to be able to get FADE right away, simply so I don't forget. That's another 60000.
Long story short . . . high-level magic is pricey.
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Chicobo329 said:
(April 24, 2008 13:55)
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This party is the industry-standard. Heck it became the default party for all the subsequent remakes.
The Fighter handles the hits. The Thief can run away and serve as a second fighter. The Black Mage blasts enemies with magic. The White Mage keeps you alive.
This party has excellent balance all around and by promotion, you have two Black Magic users and two White Magic users, not to mention access to pretty much all the best equipment in the game.
There are problems with this party however. The first problem is that early on, you have only one reliable meat shield. The Thief is not always a good second-spot fighter because of its low defense and HP. The mages can't hold their own for long either. This means you will run into trouble at times and you have to be prepared for it. You can't breeze this party through any dungeon without adequate supplies and MP conservation.
In addition, paying for magic for two mages (which can get pricy) and for expensive armor for your Fighter means you'll have to do a lot of grinding for cash.
However, after promotion you will become nigh-unstoppable and well prepared for anything the game throws at you.
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Stud said:
(May 13, 2008 05:03)
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I was playing the GBA remake and i chose this party. I didnt even look up what good partys were.
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Zeal said:
(August 07, 2008 05:55)
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This is the party I use when I'm going for a quick run or occasionally a speedrun.
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Um... said:
(August 19, 2008 07:19)
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It's not the most "Balanced" party.
The most balanced is F/F/WM/BM
This is the most "real" party.
With this party, all the best, coolest, class targeted equipment can be used by one character or another, making each character capable of acting at peak performance throughout the entire game. Katana doesn't go to waste. Black and White Shirts don't go to waste, Xcal etc.
The game was practically designed for this party.
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