Unne

I know level 9 magic.

View Magic for: GBA
White Magic Level Location Buy Description Users Area of Effect
CURE 1 Coneria Town 100 Restores 16-32 HP, one ally EmptyEmptyEmptyRmWmEmpty
KnEmptyEmptyRwWwEmpty
One ally
HARM 1 Coneria Town 100 Causes 20-80 damage to all undead EmptyEmptyEmptyEmptyWmEmpty
EmptyEmptyEmptyEmptyWwEmpty
All enemies
FOG 1 Coneria Town 100 Defense up 8, one ally EmptyEmptyEmptyRmWmEmpty
KnEmptyEmptyRwWwEmpty
One ally
RUSE 1 Coneria Town 100 Evade up 80, spell caster only EmptyEmptyEmptyEmptyWmEmpty
KnEmptyEmptyRwWwEmpty
Caster
White Magic Level Location Buy Description Users Area of Effect
LAMP 2 Pravoka 400 Cures "Darkness" status affect EmptyEmptyEmptyRmWmEmpty
KnEmptyEmptyRwWwEmpty
One ally
MUTE 2 Pravoka 400 Stops enemy from casting spells EmptyEmptyEmptyRmWmEmpty
KnEmptyEmptyRwWwEmpty
All enemies
ALIT 2 Pravoka 400 1/2 damage from LIT attacks, all allies EmptyEmptyEmptyRmWmEmpty
KnEmptyEmptyRwWwEmpty
All allies
INVS 2 Pravoka 400 Evade up 40, one ally EmptyEmptyEmptyRmWmEmpty
KnEmptyEmptyRwWwEmpty
One ally
White Magic Level Location Buy Description Users Area of Effect
CUR2 3 Elfland 1500 Restores 33-66 HP, one ally EmptyEmptyEmptyRmWmEmpty
KnEmptyEmptyRwWwEmpty
One ally
HRM2 3 Elfland 1500 Causes 40-160 damage to all undead EmptyEmptyEmptyEmptyWmEmpty
EmptyEmptyEmptyEmptyWwEmpty
All enemies
AFIR 3 Elfland 1500 1/2 damage from FIRE attacks, all allies EmptyEmptyEmptyRmWmEmpty
KnEmptyEmptyRwWwEmpty
All allies
HEAL 3 Elfland 1500 Restores 12-24 HP, all allies EmptyEmptyEmptyEmptyWmEmpty
EmptyEmptyEmptyEmptyWwEmpty
All allies
White Magic Level Location Buy Description Users Area of Effect
PURE 4 Elfland 4000 Cures Poison status affect EmptyEmptyEmptyEmptyWmEmpty
EmptyEmptyEmptyEmptyWwEmpty
One ally
FEAR 4 Elfland 4000 Makes enemies run away EmptyEmptyEmptyEmptyWmEmpty
EmptyEmptyEmptyEmptyWwEmpty
All enemies
AICE 4 Elfland 4000 1/2 damage from enemy ICE attacks, all allies EmptyEmptyEmptyRmWmEmpty
EmptyEmptyEmptyRwWwEmpty
All allies
AMUT 4 Elfland 4000 Cures MUTE status affect EmptyEmptyEmptyEmptyWmEmpty
EmptyEmptyEmptyRwWwEmpty
One ally
White Magic Level Location Buy Description Users Area of Effect
CUR3 5 Melmond 8000 Restores 66-132 HP, one ally EmptyEmptyEmptyRmWmEmpty
EmptyEmptyEmptyRwWwEmpty
One ally
LIFE 5 Melmond 8000 Ressurects one dead ally, giving 1 HP EmptyEmptyEmptyEmptyWmEmpty
EmptyEmptyEmptyRwWwEmpty
One ally
HRM3 5 Melmond 8000 Causes a 60-240 damage to all undead EmptyEmptyEmptyEmptyWmEmpty
EmptyEmptyEmptyEmptyWwEmpty
All enemies
HEL2 5 Melmond 8000 Restores a 24-48 HP, all allies EmptyEmptyEmptyEmptyWmEmpty
EmptyEmptyEmptyEmptyWwEmpty
All allies
White Magic Level Location Buy Description Users Area of Effect
SOFT 6 Crescent Lake 20000 Cures Petrification status affect EmptyEmptyEmptyEmptyWmEmpty
EmptyEmptyEmptyEmptyWwEmpty
One ally
EXIT 6 Crescent Lake 20000 Exits immediately from a dungeon or town (not while in battle) EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyRwWwEmpty
All allies
FOG2 6 Crescent Lake 20000 Defense up 12, all allies EmptyEmptyEmptyEmptyWmEmpty
EmptyEmptyEmptyRwWwEmpty
All allies
INV2 6 Crescent Lake 20000 Evade up 40, all allies EmptyEmptyEmptyEmptyWmEmpty
EmptyEmptyEmptyRwWwEmpty
All allies
White Magic Level Location Buy Description Users Area of Effect
CUR4 7 Gaia 45000 Restores one ally's total HP EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyEmptyWwEmpty
One ally
HRM4 7 Gaia 45000 Causes 80-320 damage to all undead EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyEmptyWwEmpty
All enemies
ARUB 7 Onrac 45000 Protects against enemy RUB attacks EmptyEmptyEmptyEmptyWmEmpty
EmptyEmptyEmptyEmptyWwEmpty
All allies
HEL3 7 Onrac 45000 Restores 48-96 HP, all allies EmptyEmptyEmptyEmptyWmEmpty
EmptyEmptyEmptyEmptyWwEmpty
All allies
White Magic Level Location Buy Description Users Area of Effect
FADE 8 Gaia 60000 It just somehow hurts evil guys... alot. EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyEmptyWwEmpty
All enemies
WALL 8 Gaia 60000 Protects an ally against all enemy magic EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyEmptyWwEmpty
One ally
XFER 8 Gaia 60000 Reduces enemy resistances EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyEmptyWwEmpty
One enemy
LIF2 8 Lefein 60000 Ressurects one dead ally, giving full HP EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyEmptyWwEmpty
One ally
Black Magic Level Location Buy Description Users Area of Effect
FIRE 1 Coneria Town 100 Causes 10-40 FIRE damage to one enemy EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
One enemy
SLEP 1 Coneria Town 100 Stops enemies from attacking for a few rounds EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
All enemies
LOCK 1 Coneria Town 100 Reduces one enemy's evade by 20 EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
One enemy
LIT 1 Coneria Town 100 Causes 10-40 LIT damage to one enemy EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
One enemy
Black Magic Level Location Buy Description Users Area of Effect
ICE 2 Pravoka 400 Causes 20-80 ICE damage to one enemy EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
One enemy
DARK 2 Pravoka 400 Causes Darkness status effect on all enemies EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
All enemies
TMPR 2 Pravoka 400 Increases attack power 14, one ally EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
One ally
SLOW 2 Pravoka 400 Reduces all enemies' speed (less damage per attack?) EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
All enemies
Black Magic Level Location Buy Description Users Area of Effect
FIR2 3 Elfland 1500 Causes 30-120 FIRE damage to all enemies EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
All enemies
HOLD 3 Elfland 1500 Stops one enemy from attacking EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
One enemy
LIT2 3 Elfland 1500 Causes 30-120 LIT damage to all enemies EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
All enemies
LOK2 3 Elfland 1500 Reduces all enemies' evade by 20 EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
All enemies
Black Magic Level Location Buy Description Users Area of Effect
SLP2 4 Elfland 4000 Stops one enemy from attacking for a couple rounds EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
One enemy
FAST 4 Elfland 4000 Lets fighters get in many more hits at a time (increased damage) EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
One ally
CONF 4 Elfland 4000 Causes enemies to start attacking each other EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
All enemies
ICE2 4 Elfland 4000 Causes 40-160 ICE damage to all enemies EmptyEmptyEmptyRmEmptyBm
EmptyNiEmptyRwEmptyBw
All enemies
Black Magic Level Location Buy Description Users Area of Effect
FIR3 5 Melmond 8000 Causes 50-200 FIRE damage to all enemies EmptyEmptyEmptyRmEmptyBm
EmptyEmptyEmptyRwEmptyBw
All enemies
BANE 5 Melmond 8000 Kills enemies instantly EmptyEmptyEmptyEmptyEmptyBm
EmptyEmptyEmptyRwEmptyBw
All enemies
WARP 5 Melmond 8000 Sends party to previous level in dungeons EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyRwEmptyBw
All allies
SLO2 5 Melmond 8000 Decreases one enemy's speed (less damage per attack?) EmptyEmptyEmptyRmEmptyBm
EmptyEmptyEmptyRwEmptyBw
One enemy
Black Magic Level Location Buy Description Users Area of Effect
LIT3 6 Crescent Lake 20000 Causes 60-240 LIT damage to all enemies EmptyEmptyEmptyEmptyEmptyBm
EmptyEmptyEmptyRwEmptyBw
All enemies
RUB 6 Crescent Lake 20000 Erases and enemy (instant death) EmptyEmptyEmptyEmptyEmptyBm
EmptyEmptyEmptyEmptyEmptyBw
One enemy
QAKE 6 Crescent Lake 20000 Enemies fall down chasms (die instantly) EmptyEmptyEmptyEmptyEmptyBm
EmptyEmptyEmptyEmptyEmptyBw
All enemies
STUN 6 Crescent Lake 20000 Paralyzes an enemy EmptyEmptyEmptyEmptyEmptyBm
EmptyEmptyEmptyEmptyEmptyBw
One enemy
Black Magic Level Location Buy Description Users Area of Effect
ICE3 7 Gaia 45000 Causes 70-280 ICE damage to all enemies EmptyEmptyEmptyEmptyEmptyBm
EmptyEmptyEmptyRwEmptyBw
All enemies
BRAK 7 Gaia 45000 Shatters enemies (killing them instantly) EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyEmptyEmptyBw
One enemy
SABR 7 Onrac 45000 Attack up 16, spell caster only EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyEmptyEmptyBw
Caster
BLND 7 Onrac 45000 Causes darkness status effect EmptyEmptyEmptyEmptyEmptyBm
EmptyEmptyEmptyEmptyEmptyBw
One enemy
Black Magic Level Location Buy Description Users Area of Effect
STOP 8 Gaia 60000 Stops enemies from attacking EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyEmptyEmptyBw
One enemy
ZAP! 8 Gaia 60000 Sends enemies to 4th dimension (kills them) EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyEmptyEmptyBw
All enemies
XXXX 8 Gaia 60000 Erases an enemy, like RUB EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyEmptyEmptyBw
One enemy
NUKE 8 Lefein 60000 Massive nonelemental damage to all enemies EmptyEmptyEmptyEmptyEmptyEmpty
EmptyEmptyEmptyEmptyEmptyBw
All enemies
Comments
Someone said:
(September 02, 2007 02:00)

How does the magic system works? :S

Nicole said:
(September 18, 2007 01:46)

Depends on the game. In the NES version you get up to 9 MP per spell level. Each spell you cast in a level costs 1 MP.

Malotope said:
(September 29, 2007 02:29)

That's not completely true for the first American version. For the classic NES release you get a certain amounts of spells per day per level, identical to a D&D Sorcerer. Your level 1 spell quota is two when you first start, which means any combination of level 1 spells that you know up to two before resting. After resting in an inn the quota fills up again. As you level, the quotas increase. The mana system was made part of later versions due to popular demand.

Sarinatan said:
(November 17, 2007 06:24)

Okay, there are like, what, six instant death spells under Black Magic. What's the differences between them, other then being able to kill one or multiple enemies?

Brian said:
(November 17, 2007 06:33)

Not a heck of a lot from what I know. Maybe the stronger ones have a higher percent chance of working? Not sure. I never use them because none of them works very well.

They have different animations in the remakes. Some of the animations are neat to watch.

Troy said:
(December 23, 2007 03:33)

SLEP and LOCK (lvl 1 black magic) aren't here. What do they do?

Jesus F. Christ said:
(January 11, 2008 15:34)

SLEP puts all enemies to sleep. VERY nice for solo-party games, and for the pirates.

Lock, on the other hand, does NOTHING.

A lot of the magic in the NES version didn't work correctly; thankfully, the remakes took care of that.

Volt said:
(February 11, 2008 00:32)

Heheh, if only there were level 9 spells...

"Hadoken!"

If you can figure out the reference, you get a space cookie.

Koer said:
(February 17, 2008 00:54)

8-Bit Theatre!

^_^ Space cookie! Nom nom nom!

FF1_Geek said:
(February 22, 2008 02:00)

Does anyone ever buy PURE or SOFT? They're ridiculously overpriced. When I first started playing this game I would buy them, but now I'm not an idiot, so I don't.

W00ba said:
(February 24, 2008 22:40)

And so you die. =)

Its good to have a few around in case of emergency, but you don't need to go overboard. As long as you're leveled up enough you could probably get by with only buying 10 of each in total through the entire game.

FF1_Geek said:
(February 25, 2008 07:20)

Hey W00ba, this is the Magic page -- I'm talking about PURE and SOFT the spells.

w00ba said:
(March 12, 2008 04:47)

Oh yeah...well maybe they should've gave them different names so as to reduce confusion!

In any case, you're right. They're rather useless...except for PURE. I used it quite a bit more in the GBA version of course because of the Magic System, but in the NES version its more useless.

Although I don't own a turbo controller for my NES, so I buy PURE out of lazyness.

Corem said:
(March 24, 2008 09:46)

I find the PURE spell rather useful. Don't have to worry about having any PURE items. I think it's good to have.

Bloodthroe said:
(April 13, 2008 15:49)

In a perfect world, your characters would not miss when they swing at a sleeping target.

Barnacle Boy The Soldier said:
(May 02, 2008 10:59)

#==============================================================================
# ** Game_Screen
#------------------------------------------------------------------------------
# This class handles screen maintenance data, such as change in color tone,
# flashes, etc. It's used within the Game_Map and Game_Troop classes.
#==============================================================================

class Game_Screen
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_reader :brightness # brightness
attr_reader :tone # color tone
attr_reader :flash_color # flash color
attr_reader :shake # shake positioning
attr_reader :pictures # pictures
attr_reader :weather_type # weather type
attr_reader :weather_max # max number of weather sprites
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
clear
end
#--------------------------------------------------------------------------
# * Clear
#--------------------------------------------------------------------------
def clear
@brightness = 255
@fadeout_duration = 0
@fadein_duration = 0
@tone = Tone.new(0, 0, 0, 0)
@tone_target = Tone.new(0, 0, 0, 0)
@tone_duration = 0
@flash_color = Color.new(0, 0, 0, 0)
@flash_duration = 0
@shake_power = 0
@shake_speed = 0
@shake_duration = 0
@shake_direction = 1
@shake = 0
@pictures = []
for i in 0..20
@pictures.push(Game_Picture.new(i))
end
@weather_type = 0
@weather_max = 0.0
@weather_type_target = 0
@weather_max_target = 0.0
@weather_duration = 0
end
#--------------------------------------------------------------------------
# * Start Fadeout
# duration : time
#--------------------------------------------------------------------------
def start_fadeout(duration)
@fadeout_duration = duration
@fadein_duration = 0
end
#--------------------------------------------------------------------------
# * Start Fadein
# duration : time
#--------------------------------------------------------------------------
def start_fadein(duration)
@fadein_duration = duration
@fadeout_duration = 0
end
#--------------------------------------------------------------------------
# * Start Changing Color Tone
# tone : color tone
# duration : time
#--------------------------------------------------------------------------
def start_tone_change(tone, duration)
@tone_target = tone.clone
@tone_duration = duration
if @tone_duration == 0
@tone = @tone_target.clone
end
end
#--------------------------------------------------------------------------
# * Start Flashing
# color : color
# duration : time
#--------------------------------------------------------------------------
def start_flash(color, duration)
@flash_color = color.clone
@flash_duration = duration
end
#--------------------------------------------------------------------------
# * Start Shaking
# power : strength
# speed : speed
# duration : time
#--------------------------------------------------------------------------
def start_shake(power, speed, duration)
@shake_power = power
@shake_speed = speed
@shake_duration = duration
end
#--------------------------------------------------------------------------
# * Set Weather
# type : type
# power : strength
# duration : time
#--------------------------------------------------------------------------
def weather(type, power, duration)
@weather_type_target = type
if @weather_type_target != 0
@weather_type = @weather_type_target
end
if @weather_type_target == 0
@weather_max_target = 0.0
else
@weather_max_target = (power + 1) * 4.0
end
@weather_duration = duration
if @weather_duration == 0
@weather_type = @weather_type_target
@weather_max = @weather_max_target
end
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
update_fadeout
update_fadein
update_tone
update_flash
update_shake
update_weather
update_pictures
end
#--------------------------------------------------------------------------
# * Update Fadeout
#--------------------------------------------------------------------------
def update_fadeout
if @fadeout_duration >= 1
d = @fadeout_duration
@brightness = (@brightness * (d - 1)) / d
@fadeout_duration -= 1
end
end
#--------------------------------------------------------------------------
# * Update Fadein
#--------------------------------------------------------------------------
def update_fadein
if @fadein_duration >= 1
d = @fadein_duration
@brightness = (@brightness * (d - 1) + 255) / d
@fadein_duration -= 1
end
end
#--------------------------------------------------------------------------
# * Update Tone
#--------------------------------------------------------------------------
def update_tone
if @tone_duration >= 1
d = @tone_duration
@tone.red = (@tone.red * (d - 1) + @tone_target.red) / d
@tone.green = (@tone.green * (d - 1) + @tone_target.green) / d
@tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d
@tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d
@tone_duration -= 1
end
end
#--------------------------------------------------------------------------
# * Update Flash
#--------------------------------------------------------------------------
def update_flash
if @flash_duration >= 1
d = @flash_duration
@flash_color.alpha = @flash_color.alpha * (d - 1) / d
@flash_duration -= 1
end
end
#--------------------------------------------------------------------------
# * Update Shake
#--------------------------------------------------------------------------
def update_shake
if @shake_duration >= 1 or @shake != 0
delta = (@shake_power * @shake_speed * @shake_direction) / 10.0
if @shake_duration <= 1 and @shake * (@shake + delta) < 0
@shake = 0
else
@shake += delta
end
if @shake > @shake_power * 2
@shake_direction = -1
end
if @shake < - @shake_power * 2
@shake_direction = 1
end
if @shake_duration >= 1
@shake_duration -= 1
end
end
end
#--------------------------------------------------------------------------
# * Update Weather
#--------------------------------------------------------------------------
def update_weather
if @weather_duration >= 1
d = @weather_duration
@weather_max = (@weather_max * (d - 1) + @weather_max_target) / d
@weather_duration -= 1
if @weather_duration == 0
@weather_type = @weather_type_target
end
end
end
#--------------------------------------------------------------------------
# * Update Pictures
#--------------------------------------------------------------------------
def update_pictures
for picture in @pictures
picture.update
end
end
end

Fishimus Maximus said:
(May 19, 2008 11:58)

what's all the code about??

Ranidan said:
(May 22, 2008 00:26)

Is there a way to forget a spell so you can learn a new one?

Namek said:
(June 01, 2008 14:18)

Nope, not in FF1. Really makes you appreciate being able to do it in the other FFs, doesn't it :)

Mr. Esson said:
(June 11, 2008 09:20)

Hello, my name is Mr. Esson. I am a fat overpaid retard. all i do all day is stare at my femal students and touch my male students because i have never had a girlfriend or had sexual relations with anyone other than my hand.

I am fat beyond all possible reason. And once a gian i feel the need to tell you that i am REALLY retarded. but i don't care because women don't like me and i hate all music and all other forms of entertainment.

I am really, really, REALLY FAT! i will walk into a class witha full box of double glazed robins donuts and basically inhale them all, Yes I am that FAT!

I also enjoy making fun of the music that the best student in the world, Jarret Bjornerud, listens too. which is hard because he has the best taste in absolutlry everything. cuz he is cool! Jarret is the most brilliant, bright and sexy student i have ever had the pleasure of teaching but, hell, im a retard so... whatever.

my only regret is that because jarret is so awesome, he can kick my ass if i try to rape him. oh well.

Janyel said:
(June 29, 2008 10:52)

Too bad Jarret can't spell or use basic grammar. Maybe he should pay a little more attention in class, rather than plot about impersonation.

On topic, is there a certain number of casts per spell level (i.e. level 3 spells), or individual spell (i.e. fir2)?

um... said:
(August 07, 2008 03:07)

I just want to throw in that there isn't much White magic to speak of at lv. 4, since AMUTE is stupid worthless (Are you going to wait until you meet a Naga in the sea shrine, at lv. 17 or whatever, and then waste a WM turn on AMUTE when your fighters carry weapons?), and AICE is a waste of time too. I prefer to kill Frost Dragons as fast as possible rather than cast AICE and hope my mage casts it before they cast Blizzard.
Or How about Fear? Maybe it's better to try and make all your enemies run away on their turn, individually, by casting a spell that may or may not be effective, when I could try to run away myself! No.
I know that some have claimed to Fear Kary, and I've seen her fall to XXXX, but she also goes down pretty hard against a FASTed Ice Sword, and sometimes my party members get poisoned walking through a dungeon.

PURE is actually a very competitive spell if you compare it with other spells of its level.

? said:
(August 08, 2008 01:23)

Is it true that TMPR(level2 black magic spell), SABR(level7 black magic spell) and Power Gauntlet doesn't work in the NES verison?

Um... said:
(August 08, 2008 12:32)

Unfortunately, yes.

I didn't believe it at first, but when I did the solo Thief (no class change), and was trying to kill Kraken with a Coral Sword (And really wishing that it had special damage effects against water monsters), I must have used the Power Gauntlet 20 times, trying to Sabre/TMPR my weapon to the point of some kind of usefulness, but to no avail. The spells don't work.

And either way, what do you want to do? SABR your BWs CatClaw? Yeah, that'll help... Stick with Ice3.

? said:
(August 10, 2008 14:44)

@UM...

My group consists of...

KNIGHT: EXCALIBUR, Opal Helm, Dragon Armor, Aegis Shield, Pro Ring
ON WHOLD: Bane Sword, Light Axe, Mage Staff
ON AHOLD: Nothing
NINJA: KATANA Ribbon, Ice Armor, Fire Shield, Zeus Gauntlet
ON WHOLD: Light Axe, Defense Sword
ON AHOLD: Nothing
MASTER: FIST Ribbon(Using NES ARMOR bug)
ON WHOLD: Light Axe, Wizard Staff
On AHOLD: White Shirt, Black Shirt
RED WIZARD: MASAMUNE Ribbon, Opal Bracelet, Pro Cape, Power Gauntlet
ON WHOLD: Heal Staff
ON AHOLD: Nothing

I was thinking that since RED WIZARD is equipped with Masamune(56 DMG Highest possible) and if he gets SABR casted on him (16+56= 72 DMG increase) and FAST casted on him (increase % to score extra hit) he'll be able to dish out an insane amount of damage and quite possibly be able to to 2 hit kill Chaos all be his lonesome... in his 20s. But somethings just are too good to be true I guess.

Glorifiedg said:
(August 14, 2008 20:25)

What does the Darkness status effect do?

Um... said:
(August 16, 2008 05:38)

Once, during a trek through the Gurgu Volcano, my WM was whacked by a passing Fire and his crit hitting, purple haired ass.

I didn't reload. Screw her and her healing bullcrap. White mages are for pansies who don't know how to take a hit.

Anyway, long story short:

When it was my Thief vs. a WzOgre (a monster than cannot be won from), I realized that because I was DARKed, my Thief could not score a single hit, and I just fought for the 5 or 7 rounds it took for the bastard to final lay my last Light Warrior into the smoldering pumice floor.

But I suppose my lone lv. 14 Thief wasn't going to whack Kary all by himself anyway; however, it was a memorable example of how DARK can screw up a character.

Shadows, on the other hand, actually serve no purpose other than to be the most annoying monsters in the game, just beating Cerberus' (I'd rather face hard hitting, paralyzing, game ending Ghosts, than wait for DARK to be cast on all 4 of my warriors 8 freaking times, and then 4 times and then... ugh! I could eat dinner before those battles end).

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