|  | | | | Nothing wakes you up like a steaming hot cup of HEAL in the morning. | | |
| Final Fantasy (NES): Items |
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| CABIN | 250 G | The Cabin restores more HP than a Tent, but less than a House. If you can't afford a House, the Cabin is a nice alternative. | | HEAL | 60 G | Heal potions are incredibly important throughout the game. Keep 99 of them in stock at all times, especially when attempting to complete a dungeon. | | HOUSE | 3000 G | The House is like an Inn that can be used anywhere (at least, anywhere on the world map). It restores quite a bit of HP and it also restores MP, in addition to saving your game. BEWARE: it restores your MP AFTER it saves your game, so your party will NOT have restored MP in your save game unless you use a Tent right after you use a House (this may be a programming mistake, but that's life. Always use a Tent right after you use a House). Although the House is a very useful item, at 3000G apiece, you'll not be using them much until later in the game, when G is more abundant. | | PURE | 75 G | Pure potions are important in the beginning of the game. Your party will be poisoned frequently around ElfLand and Melmond. Keep alot of these handy, just in case; there's nothing worse than being stranded far from town, poisoned, with no way to cure yourself. Once your White or Red Mage learns PURE, however, the Pure potion loses it's importance. | | SOFT | 800 G | Soft Potions are essential when fighting monsters who use petrification attacks, like Coctrice and Medusa. If all four of your party memebers are petrified, the game is over, so Soft Potions are even more important than Pure Potions when you are far from town. The White Mage spell SOFT is a level 6 spell, so you won't be getting it for quite awhile; you'll be relying upon Softs for quite some time. | | TENT | 75 G | The Tent is an inexpensive and effective way of saving your game when you are far from town. The HP it restores will be helpful in the beginning of the game, but even towards the end of the game, the Tent is still a great way to save your game quickly. |
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Red mages can't learn PURE...
can they?
On your magic page, it says only WM can learn PURE......
yes they can learn pure
This game really needed a hi-potion
it says you cant get soft potions til level 6 but cant you get some kind of soft before that somewhere
The SOFT magic spell is a level 6 spell. The soft potion can be bought as early as Elfland.
The most agonizing part of saving up for magic and silver swords in Elfland was wasting gold on frikkin PURE potions after an unfortunate bout with Asps or Arachnids or werewolves.
I hated the marsh cave. all the preperation was painfull. But the overall exp obtained was worth it
@Um...:i didn't have to go through that cuz i never bought a silver sword
pure magic or potion are a must to challenge marsh cave
I use to spend just as much time with buying potions for the Marsh Cave, as I did getting the crown..shoddy shop process =[
As per a NP suggestion:
1) find a controller with a turbo button
2) find a shop that sells what you want at the top of the list
3) start buying the item
4) use a book or something to hold the button down
5) come back in 15-30min
6) ....
7) profit ???
They had NES controllers with turbo?
You never knew the sheer ecstasy of the NES Advantage, did you?
Naw, I'm a pretty basic cat.
The .... advantage was the big honker with classical joystick and turbo-pause 'slow motion' button right ? If so... I had one, but generally didn't like it. It's size made it uncomfy to hold in lap, and also uncomfy to play from bed from late at night.
Did have one of the multitap/4 player things (volleyball, Swords and Serpeants!). It offered a toggle switch for turbo on A or B... but... if it was across the room, that meant getting up frequently or just learning to ever so gently tap the buttons for single-click action :)
Many third party controllers later in the console's life also offered turbo functionality.
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In all honesty, since I grew up with tiny lil japenese handheld b&w liquid crystal button masher stuffs and early NES games... the only time I ended up using the turbo button was Jackal and the FF1 buying frenzy :).
Jesus, I lost my NES Advantage. I have no idea what happened to it. Now I sit and cry.
Bummer, dude. I love that thing to pieces.
Paying for one heal at a time is so painful!
Did that in other Final Fantasy games before realizing you could buy a lot in one shot, that and my inventory got full due to each potion was one item.
I do not buy Cabins and Houses I just use Tents.
Whenever I go into a dungoeon I take two houses, one for before, one for after.
and what in the world is the lute for???
@Fairies: There's another plate blocking your way in the last dungeon, after you fight the Phantom. Where the Rod shattered the plate in the Earth Cave, this one gets taken out by the Lute. Acoustic resonance or something like that, I suppose
In the later stages of the game, buying Heal potions is positively painful. I would happily pay one or two thousand Gil to buy 10 at once, rather than sit there doling out 60 Gil. One. Potion. At. A. Time.
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